Jobs

Working at Tovenaar

At Tovenaar you are part of a small, close-knit team of artists and programmers who are passionate to jointly develop and market the unique flying game, BattleSage. If you want to feel like a pioneer in the gaming world like us, this is your chance! In accordance with how much work experience you have and/or your specific specialization, we will pay you a competitive salary. We also apply all the benefits provided for in PC 200, such as annual premiums, an end-of-year bonus, meal vouchers and transportation costs.

Tovenaar is an inclusive company. We believe the best games are the result of a diverse team. We would like to specifically encourage people from underrepresented groups to apply.

At the moment we are hiring for the following roles:

Animator

In order to apply:

Please send your contact info and LinkedIn/Website/Portfolio to jobs@tovenaargames.be, and specify which role you’re applying for.

Medior Animator (UE5 / 3ds Max) — Gameplay & Cinematic

Level of experience: Medior level role.

Period: Starting December 2026, 14 months

 

We are looking for an animator to work on our upcoming title, BattleSage. Applicants should have a preference for working in a creative, young and collaborative indie studio. Like the rest of our team, you will be actively involved in designing and shaping the end product by participating in playtests and brainstorms.

You will take ownership over all animations in the game. These are related to the player character, enemies, bosses, NPCs, sequences and cutscenes.

Experience in making combat animations in action games is highly desired.

Previous working experience in the industry is a must.

 

This is a full-time fixed-term contract / freelance position.

We require a minimum on-site presence of 3 days per week

Responsibilities

– Work closely with the design, art and programming team to realise the intended vision

– Create and integrate game-ready animations that serve the gameplay

– Ensure gameplay animations are readable, impactful, juicy and telegraph their intent

– Create and integrate game-ready animations for cutscenes and level sequences

– Oversee, evaluate and iterate on the animation pipeline

– Participate in design brainstorms and playtests

Requirements

– Experience animating in 3DsMax, or able to adapt workflow to 3DsMax

– High attention to feel, readability, responsiveness and character in- and outside animations

– A keen eye for performance, staging, posing, timing and emotional quality

– Strong communication skills

– 2+ years of working as an animator in the game industry

Pluses

– Experience with rigging

– 1 or more shipped titles.

– Experience with the UE5 animation pipeline

– A passion for high intensity, fast-paced combat/movement games